Frequently Asked Questions

Find answers to common questions about Monopoly Online.

Yes: fully free, no ads, no in-app purchases, no paywalled features. Every part of the game is unlocked from day one.

Anywhere from 2 to 5 (Showdown needs exactly 3, 2v2 exactly 4). When the last seat fills, or the host presses Start, everyone gets a few seconds to accept; a seat nobody accepts for is freed and the table waits again.

28 real global brands grouped by industry: Apple and Microsoft (Technology), Tesla and BMW (Automotive), Amazon and eBay (Marketplaces), Qatar Airways and Ryanair (Airlines), Visa and Mastercard (Finance), DHL and FedEx (Industry), plus apparel, food, and social-media giants.

Nothing. The game runs in any modern browser: Chrome, Safari, Firefox, Edge. Open the link, sign in, play.

Yes. On portrait phones the board reflows and the player list becomes a horizontal scroll bar above the board instead of a side panel. Tested on iOS Safari and Android Chrome.

Most matches finish in 30–90 minutes. The dynamic economy prevents stalling: salaries stop at 46 minutes, taxes start at 61 minutes and grow 10% every 5 minutes, so the endgame closes itself out instead of dragging.

Yes. Add them through the friends system and send a direct invite into your lobby, or just share the lobby URL: anyone with the link can join until the table is full. The host can remove a player from the table before the game starts.

The game keeps running on the server. You can rejoin any time. Miss three turns in a row by timeout, though, and you'll be auto-bankrupted: so don't ghost for long.

Built-in chat sits next to the event log. Public messages reach the whole table, and you can DM a specific player privately: handy when you're negotiating a trade.

Any active player can call a vote. The game pauses only if every active player agrees within 30 seconds. To resume, everyone confirms they are back and a short countdown restarts the game. Bathroom breaks are now officially supported.